Friday, December 13, 2013

Zbrush Thug Experiment 3

Here is the final experiment for now with the "thug" character that I was working with. I decided to do a full body painting, but this time I used a rough sketch as a base, then rendered out a lit zbrush head in the same position as the drawing, and placed it on the body. The head was not drag and drop though; the colors needed a lot of work, the facial expression was non existent, and lots of other little tweaks. I'm interested in seeing where future exercises like this can go from here.

Monday, December 09, 2013

Zbrush Thug Experiment 2

Here is a quick composite of several materials, some color work, and some paintover work on top of the previous post's model. As a test, it was pretty remarkable how fast it is to get lighting, color, etc, blocked in. I still have to play with finding the right balance of painted verus sculpted so that the piece does not feel like a painted over model and more like a well lit painting.

Thug Zbrush Experiment

I decided to dig deeper into zbrush this weekend and try something that is not an alien. Normally, I figure I can draw or paint something faster than bothering with a sculpt, but I wanted to challenge myself to create a human-based sculpt related to a story I'm working on. I did some ideations of busts from imagination, then chose a few to take further using reference. I then chose a final head and tried my hand at a sculpt. It was fun and I learned a lot, but obviously I have a whole lot to learn. I definitely could continue with the sculpt to make it feel more like the drawing.

I am going to continue playing with this and try a few other experiments. Hopefully they will yield interesting results.